/* Preserve the visual phase as well as the recorded combat cursor while hidden. */
html[data-suspended277="true"] :is(#app,#app226,dialog,#game-navigation) *,
html[data-suspended277="true"] :is(#app,#app226,dialog) *::before,
html[data-suspended277="true"] :is(#app,#app226,dialog) *::after{animation-play-state:paused!important}
